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GameStar 2004 April
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2003-11-01
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# Microsoft Developer Studio Project File - Name="Meia" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=Meia - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Meia.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Meia.mak" CFG="Meia - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Meia - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "Meia - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "Meia - Win32 Release ICL" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "Meia"
# PROP Scc_LocalPath ".."
CPP=xicl6.exe
RSC=rc.exe
!IF "$(CFG)" == "Meia - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\lib\Release"
# PROP Intermediate_Dir "..\obj\Release\Meia"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "h" /I "..\h" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WIN32_LEAN_AND_MEAN" /D "NOMINMAX" /YX /FD /GF /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=xilink6.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "Meia - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
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LIB32=xilink6.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
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# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\lib\ReleaseICL"
# PROP Intermediate_Dir "..\obj\ReleaseICL\Meia"
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# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "h" /I "..\h" /D "NDEBUG" /D "_USE_INTEL_COMPILER" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WIN32_LEAN_AND_MEAN" /D "NOMINMAX" /YX /FD /GF /QxW /c
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# Begin Target
# Name "Meia - Win32 Release"
# Name "Meia - Win32 Debug"
# Name "Meia - Win32 Release ICL"
# Begin Group "Source Files"
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SOURCE=.\source\convert_reference.cpp
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SOURCE=.\source\convert_scalar.cpp
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SOURCE=.\source\idct_mmx.cpp
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SOURCE=.\source\idct_reference.cpp
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SOURCE=.\source\idct_scalar.cpp
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SOURCE=.\source\MPEGCache.cpp
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SOURCE=.\source\MPEGDecoder.cpp
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!IF "$(CFG)" == "Meia - Win32 Release"
# Begin Custom Build -
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InputPath=.\source\a_predict_isse.asm
InputName=a_predict_isse
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /nologo /c /coff /Zi /Fo$(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
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# Begin Custom Build -
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InputName=a_predict_isse
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ml /nologo /c /coff /Zi /Fo$(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
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# Begin Custom Build -
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ml /nologo /c /coff /Zi /Fo$(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
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# Begin Custom Build -
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ml /nologo /c /coff /Zi /Fo$(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
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# Begin Custom Build -
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InputName=a_predict_mmx
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ml /nologo /c /coff /Zi /Fo$(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
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# Begin Custom Build -
IntDir=.\..\obj\ReleaseICL\Meia
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InputName=a_predict_mmx
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ml /nologo /c /coff /Zi /Fo$(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
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# End Source File
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!IF "$(CFG)" == "Meia - Win32 Release"
# Begin Custom Build -
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# Begin Custom Build -
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ml /nologo /c /coff /Zi /Fo$(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
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# End Source File
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# Begin Custom Build -
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ml /nologo /c /coff /Zi /Fo$(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
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# Begin Custom Build -
IntDir=.\..\obj\Debug\Meia
InputPath=.\source\a_predict_sse2.asm
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ml /nologo /c /coff /Zi /Fo$(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
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# Begin Custom Build -
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InputPath=.\source\a_predict_sse2.asm
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# End Custom Build
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# Begin Custom Build -
IntDir=.\..\obj\Release\Meia
InputPath=.\source\a_yuv2rgb.asm
InputName=a_yuv2rgb
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ml /nologo /c /coff /Zi /Fo$(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
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# Begin Custom Build -
IntDir=.\..\obj\Debug\Meia
InputPath=.\source\a_yuv2rgb.asm
InputName=a_yuv2rgb
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /nologo /c /coff /Zi /Fo$(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "Meia - Win32 Release ICL"
# Begin Custom Build -
IntDir=.\..\obj\ReleaseICL\Meia
InputPath=.\source\a_yuv2rgb.asm
InputName=a_yuv2rgb
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /nologo /c /coff /Zi /Fo$(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\source\a_yuvtable.asm
!IF "$(CFG)" == "Meia - Win32 Release"
# Begin Custom Build -
IntDir=.\..\obj\Release\Meia
InputPath=.\source\a_yuvtable.asm
InputName=a_yuvtable
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /nologo /c /coff /Zi /Fo$(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "Meia - Win32 Debug"
# Begin Custom Build -
IntDir=.\..\obj\Debug\Meia
InputPath=.\source\a_yuvtable.asm
InputName=a_yuvtable
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /nologo /c /coff /Zi /Fo$(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "Meia - Win32 Release ICL"
# Begin Custom Build -
IntDir=.\..\obj\ReleaseICL\Meia
InputPath=.\source\a_yuvtable.asm
InputName=a_yuvtable
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /nologo /c /coff /Zi /Fo$(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
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# End Source File
# Begin Source File
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# Begin Custom Build -
IntDir=.\..\obj\Release\Meia
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ml /nologo /c /coff /Zi /Fo$(IntDir)\$(InputName).obj $(InputPath)
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# Begin Custom Build -
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!ELSEIF "$(CFG)" == "Meia - Win32 Debug"
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!ENDIF
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